Assets & Props

49 Pins
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Sketchfab Bundle: Hand-Painted Tavern
Sketchfab Bundle: Low Poly Cartoon Houses
Sketchfab bundle: Autumn Old House

buildings

3 Pins
Joel Zakrisson and the team of DICE kindly talked about the production of Battlefield V and Star Wars: Battlefront II and gave some advice for those who are new to the industry.

Photogrammetry

1 Pin
Lucas DZIURA talked about the production of Colt Pietta 1860 Army and compared traditional and procedural modeling workflows. Low Poly Models, Hand Guns, Weapons, Animation, Texture, Modeling, Traditional, Craft, Favorite
Realistic Gun Production: Modeling, Texturing, Animation
Lucas DZIURA talked about the production of Colt Pietta 1860 Army and compared traditional and procedural modeling workflows.
Creating an Old Classroom in UE4
Old Classroom in UE4: Prop Production in Houdini
Creating Hand-Painted Models in Blender
Creating Hand-Painted Models in Blender
Stylized Boat: Modeling, Texturing, Rendering Fantasy World, Fantasy Art, Small Art Studio, Arte Steampunk, Environment Design, 3d Artist, Environmental Art, Fantasy Landscape, Texture Painting
Stylized Boat: Modeling, Texturing, Rendering
Stylized Boat: Modeling, Texturing, Rendering
Making a Steampunk Lab in UE4: Prop Artist Interview, Zbrush, Steampunk, Props, Lab, Artwork
Making a Steampunk Lab in UE4: Modeling & Texturing
Making a Steampunk Lab in UE4: Prop
Game Design in a Wonky Art Style: Assets Fostering Children, All I Ever Wanted, Materials And Textures, Wonky, Mini Me, College Art, Building Design, Game Design, Art Style
Game Design: Building a Creepy & Wonky Art Style
Game Design in a Wonky Art Style: Assets
Game Design in a Creepy & Wonky Art Style: Assets Ringling College, Dnd, Style Guides, 3d Model, Creepy
Game Design: Building a Creepy & Wonky Art Style
Game Design in a Creepy & Wonky Art Style: Assets
Afterlight: Assets Afterlight, Plastic Art, Fill Light, Cosmos
Afterlight: Embodying Symbols in Game Design
Afterlight: Assets
Creating an Immersive Japanese Environment in UE4
Creating an Immersive Japanese Environment in UE4: Props
Forest Chest: Hand-Sculpting, Texturing, Lighting
Stylized Forest Chest by Alessandra Astrino: Hand-Sculpting, Texturing, Lighting
Chinese Ship model by Olmo Potums Model Sailing Ships, Old Sailing Ships, Model Ships, Model Ship Building, Boat Building, Medieval Fantasy, Sci Fi Fantasy, Dirigible Steampunk, Flying Ship
Chinese Ship: Modeling and Procedural Materials
Chinese Ship model by Olmo Potums
Prop by Bo Chicoine made at GAI Model Paint, Basic Shapes, Leather Material, Sculpting, 3d Printing
Textures and Materials: Giving Life to Meshes
Prop by Bo Chicoine made at GAI
Gold Bracelet by Massimo Caggese: ZBrush-Blender Workflow Arabesque, Noble Metal, Tutankhamun, Photorealism, Fantasy, Scarab, Gold Bracelet, Bracelets
Gold Bracelet: ZBrush-Blender Workflow
Gold Bracelet by Massimo Caggese: ZBrush-Blender Workflow
Modeling, Texturing and Animating a Hero Asset (Fishing Crane) with Marco Manola Deadliest Catch, Texture Mapping, How To Make Animations, Bachelor Of Fine Arts, Oak Park, Animation Film, Animated Characters, School Fun
Modeling, Texturing and Animating a Hero Asset
Modeling, Texturing and Animating a Hero Asset (Fishing Crane) with Marco Manola
Decor Prop by Anna Fedorets Zbrush Environment, Game Environment, Define Shape, Zbrush Tutorial, Rim Light, Gears Of War
Complex Stylized Environment Decor Production
Decor Prop by Anna Fedorets