These are the final prototype ideas that came out of our design process.
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From the AUT Life idea. This prototype tests the assumption that students giving students a deeper understanding of their own learning style, interests and skills will facilitate better and more successful course planning. Also tests whether mentored/coached course planning is better than solitary planning.
From the AUT Life idea. Tests the assumption that student performance and engagement improves if they're offered content in a variety of delivery styles. Also tests whether students will value and enjoy customising their own content delivery plan.
From the Ctl-Alt-Delete course. This tests the assumption that systems thinking can be taught in a one-off short-course. It also tests whether this knowledge produces students that perform better and are more inherently "socially-conscious".
From the Ctrl-Alt-Delete idea. This one tests the assumption that the wider AUT community (local business, orgs, people) are prepared to prep and deliver significant content. It also tests the assumption that students can get the same value and acquire the required knowledge across a diverse set of delivery methods.
From the Discover U idea. This prototype tests the assumption that students will engage and learn more effectively if content is built around a "mission" they care about.
From the Purposeful Discomfort idea. This one tests the assumption that there is universal value (that is: value to ALL participating students) in being put in uncomfortable/unusual situations. Incorporates guided self-reflection to help students identify their own learning.
From the Discover U idea. This prototype allows us to research and further develop what a mission-based, guided university experience could look like.
From the Discover U idea. This prototype would test how effective a personalised coaching/mentor relationship would be at improving performance/satisfaction.