I was given the opportunity to be responsible for the production of hair for Horizon Zero Dawn, a PS4 game developed by Guerrilla Games. It was a fun challenge to learn the intricacy of game hair development and work with my colleagues in code, rigging and shading to realize our 100k triangles in-game hair for Aloy to be fully dynamic, driven by 50 splines at 3-5 ms whilst maintaining a stable 30fps on a PS4 system. I want to thank the outsourcing vendors, the GG team and the fantastic…

I was given the opportunity to be responsible for the production of hair for Horizon Zero Dawn, a game developed by Guerrilla Games. It was a fun challenge to learn the intricacy of game hair development and work with my colleagues in code, rigging

ArtStation - Horizon Zero Dawn - Player Images, Dan Calvert

These are a small selection of character-focused screenshots taken by our players using the in-game photo mode Many thanks to those who took the time to capture these moments.

rahgot: “ HORIZON: ZERO DAWN ↳ Aloy (c) Guerrilla Games ”

rahgot: “ HORIZON: ZERO DAWN ↳ Aloy (c) Guerrilla Games ” Featured on Cyrail: Inspiring artworks that make your day better

ArtStation - Aloy, Dan Calvert

Aloy is the protagonist of Horizon Zero Dawn and the sole playable character throughout the.

Lise a tâté d'Horizon Zero Dawn, qui sortira le 1er mars prochain. Et elle a complètement craqué pour Aloy, son héroïne au sale caractère.

Aloy, d’Horizon Zero Dawn, une Lara Croft nouvelle génération ?

Lise a tâté d'Horizon Zero Dawn, qui sortira le 1er mars prochain. Et elle a complètement craqué pour Aloy, son héroïne au sale caractère.

I was given the opportunity to be responsible for the production of hair for Horizon Zero Dawn, a PS4 game developed by Guerrilla Games. It was a fun challenge to learn the intricacy of game hair development and work with my colleagues in code, rigging and shading to realize our 100k triangles in-game hair for Aloy to be fully dynamic, driven by 50 splines at 3-5 ms whilst maintaining a stable 30fps on a PS4 system.  I want to thank the outsourcing vendors, the GG team and the fantastic…

I was given the opportunity to be responsible for the production of hair for Horizon Zero Dawn, a game developed by Guerrilla Games. It was a fun challenge to learn the intricacy of game hair development and work with my colleagues in code, rigging

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