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Arch vis living room with skylights by Ashley MellorAn architectural visualisation of a living room with skylights inspired by a photo I found on a sales brochure. Created in 3DS Max textures created from a combination of Polligon textures and my own made using Substance painter. Hdri map from CG Axis. Assets used in image are a mix of my own models (coffee table radio game controller pictures and walls) CG Axis models (table and chairs plant and sofa) and finally the skylights were modelled by
DAINTY INTERIOR DESIGN by VISCATO sp.k.This project represents a set of interior solutions that may be used in any placement. The good design is a unique one which allows us to use space effectively. Our 3D artists combined a crystal white kitchen with a living room area which is a solution number one in contemporary design. The panoramic window opens a wide view of the river and natural landscape. The lightening options are a perfect addition to the design of the living room and bedroom. Desi
Houdini Tutorials collection 1 by Simon VerstraeteThis is a collection of Quick Houdini tutorials. A few weeks ago I got inspired by Ian Hubert with his Lazy tutorials in Blender. I decided to make something similar but with Houdini. These are all 2 min video on how you can make a certain procedural asset. Hope you enjoy!
Monster Hunter World Redesign by Ryan PhairThis was my final for AD1 @ Brainstorm with Mark Castanon. We had a group project where we had to redesign any IP and use a specific object to help us redesign it. We chose Monster Hunter World and we used a spider crab to help form out design language. It was a really fun class and I felt like I learned a lot about design from Mark.