When autocomplete results are available use up and down arrows to review and enter to select. Touch device users, explore by touch or with swipe gestures.

Props

3,383 Pins
 45w
Collection by
Resting Lion by Robert RingholmA personal project sculpting practice and anatomy.  High/Low poly and UV in ZBrush. Bake and Texturing in Substance Painter. Lighting and Rendering in Marmoset. Low Poly, Zbrush, Rendering, Anatomy, Sculpting, Props, High Low, Painter, Robert
Resting Lion by Robert RingholmA personal project sculpting practice and anatomy. High/Low poly and UV in ZBrush. Bake and Texturing in Substance Painter. Lighting and Rendering in Marmoset.
axe by Hong Yan Game Assets, Yan, Artwork, Armors, Work Of Art, Auguste Rodin Artwork, Artworks, Illustrators
axe by Hong Yan
Oktoberfest Pickaxe stylized by Ahmet BluhmMore and likely a Fan art to Fortnite. I build the model by myself looking for reference and concepts and mixed them together and its kinda late for the Oktoberfest and as a german i need something like that on my portfolio but had a lot of fun to create my first stylized art. My art style reference was Fortnite and Overwatch. Currently busy with a small diorama and a environment. Soon there will be more posted :D. Hope you you like it. Overwatch, Diorama, Game Art, Art Style, Stylized, German, Environment, Portfolio
Oktoberfest Pickaxe stylized by Ahmet BluhmMore and likely a Fan art to Fortnite. I build the model by myself looking for reference and concepts and mixed them together and its kinda late for the Oktoberfest and as a german i need something like that on my portfolio but had a lot of fun to create my first stylized art. My art style reference was Fortnite and Overwatch. Currently busy with a small diorama and a environment. Soon there will be more posted :D. Hope you you like it.
Desert eagle by ji whan park Desert Eagle, Weapons, Deserts, Guns, Park, Building Information Modeling, Weapons Guns
Desert eagle by ji whan park
Geiger Counter by POLYSQUID StudiosThis is a beautiful 50's Geiger counter with metro decal (for fun). We made several high quality survival props for our UE and Unity pack: Survival Props: https://ift.tt/2CVqw7t  Polycount: 8500 Maps: 2x2k PBR  This one was made by Kaspars Pavlovskis https://ift.tt/2S9n0MM Geiger Counter, Pbr, Forrest, Metro, Unity, Maps, Decal
Geiger Counter by POLYSQUID StudiosThis is a beautiful 50's Geiger counter with metro decal (for fun). We made several high quality survival props for our UE and Unity pack: Survival Props: https://ift.tt/2CVqw7t Polycount: 8500 Maps: 2x2k PBR This one was made by Kaspars Pavlovskis https://ift.tt/2S9n0MM
Game objects by UBLUDok 24Objects for game "Fashion Farm" Flower Map, Flower Games, Isometric Map, Fantasy Tree, Dou Dou, 2d Game Art, Game Props, Game Concept Art
Game objects by UBLUDok 24Objects for game "Fashion Farm"
Cursed Chest  by Sergi Roca TejadaGame Ready chest. Cabin, Chest, House Styles, Ready, Home Decor, Decoration Home
Cursed Chest by Sergi Roca TejadaGame Ready chest.
TOOLS by Alexandre Nicodhammer screwdriver wrench Wrench, Hammer, Screwdriver
TOOLS by Alexandre Nicodhammer screwdriver wrench
Mini 4WD by Wilson Lau3D model from Mini 4WD Mini 4wd, Wilson, Fighter Jets, Aircraft, Model, Quick, Aviation
Mini 4WD by Wilson Lau3D model from Mini 4WD
Glimmer Temple Entrance by Benjamin SauerSpyro Reignited Fanart  Based on the environment concept Geraud Soulie created for Airborn Studios https://ift.tt/2RuKewx. Rendered in Unreal Engine. Game Concept, Environment Concept, Unreal Engine, Glimmer, Benjamin, Entrance, Temple, Castle
Glimmer Temple Entrance by Benjamin SauerSpyro Reignited Fanart Based on the environment concept Geraud Soulie created for Airborn Studios https://ift.tt/2RuKewx. Rendered in Unreal Engine.
Breakfast Bunch by Shantel Daya Daya, Bunch, Candle Holders, Entertaining, Candles, Breakfast, Artist
Breakfast Bunch by Shantel Daya
Teenage room by Margaux Choque// School project // We were asked to create a room for our week asignement. This project took me 4 days in total. Hope you like it ! Software : Modeling : 3dsmax  Texturing : 3dsmax vray Rendering : 3dsmax vray Compositing : Photoshop Teenage Room, School Projects, Architecture, Modeling, Software, Photoshop, Create
Teenage room by Margaux Choque// School project // We were asked to create a room for our week asignement. This project took me 4 days in total. Hope you like it ! Software : Modeling : 3dsmax Texturing : 3dsmax vray Rendering : 3dsmax vray Compositing : Photoshop
Pizza by Anoop TA3d model Visual Effects, Slipper Chair, Accent Chairs, Pizza, Furniture, Upholstered Chairs
Pizza by Anoop TA3d model
Transportable Interoperable Ground Robot (TIGR) by Felix van den BergHi guys! For the past couple of months I've been working on and off on this representation of Roboteam's TIGR. After seeing some images of it I fell in love with the design and I wanted to challenge myself to make something a bit more complex. Over time I decided I also needed to make the controller that comes with the robot because why not? More work more fun! And to top it off I wanted to make an IED that would go with this s Challenge Me, Some Image, I Fall In Love, More Fun, Felix, Robot, Grounds, The Past, Van
Transportable Interoperable Ground Robot (TIGR) by Felix van den BergHi guys! For the past couple of months I've been working on and off on this representation of Roboteam's TIGR. After seeing some images of it I fell in love with the design and I wanted to challenge myself to make something a bit more complex. Over time I decided I also needed to make the controller that comes with the robot because why not? More work more fun! And to top it off I wanted to make an IED that would go with this s
The Kitchen by Lola LipsumStylised props sculpted for Project Yuna.   https://ift.tt/2OD7U1R Models, Projects, Kitchen, Cucina
The Kitchen by Lola LipsumStylised props sculpted for Project Yuna. https://ift.tt/2OD7U1R
Pokéball by Gabriel VundaInspired of the love of Pokémon Pokeball, Gabriel, Animation, Explore, Archangel Gabriel
Pokéball by Gabriel VundaInspired of the love of Pokémon
Marina gift shop by Jocelyn JoretEnviro concept made for a cancelled Ipad video game by Ubisoft in 2017. Character design was from Anna Cattish (https://ift.tt/1lDmNA5) Ipad Video, Airplane Hangar, Anna Cattish, Ubisoft, Jocelyn, Video Game, Character Design, Concept
Marina gift shop by Jocelyn JoretEnviro concept made for a cancelled Ipad video game by Ubisoft in 2017. Character design was from Anna Cattish (https://ift.tt/1lDmNA5)
House Boat by Janina GerardsThis is the house boat that I modeled for the game "Sea Of Solitude".  Concept by Sibylle Hell House Boat, Solitude, Statue Of Liberty, Sea, Landmarks, Objects, Game
House Boat by Janina GerardsThis is the house boat that I modeled for the game "Sea Of Solitude". Concept by Sibylle Hell
VA2019: Divinity by Verica Hupe (valzheimer)Image made for Lully with the new dForce Divinity dress available at Renderosity marketplace: https://ift.tt/2pu1clY Made with Daz Studio and Iray Faith character is my own. Full resolution view (2400x3000px) with list of all assets used is available at my website: https://ift.tt/2KCFSSE . Image is copyrighted to Valzheimer Studio  2019 Hope you like She Loves You, Cg Artist, Just She, Blue Dream, Bridesmaid Dresses, Wedding Dresses, Silver Hair, How To Make Image, One Shoulder Wedding Dress
VA2019: Divinity by Verica Hupe (valzheimer)Image made for Lully with the new dForce Divinity dress available at Renderosity marketplace: https://ift.tt/2pu1clY Made with Daz Studio and Iray Faith character is my own. Full resolution view (2400x3000px) with list of all assets used is available at my website: https://ift.tt/2KCFSSE . Image is copyrighted to Valzheimer Studio 2019 Hope you like
Essence: Props & Vehicle Design by Michelle ChoyMy finalized concept designs of props and vehicle for my final design package: Essence. It was really run working on the props and vehicle! Packaging Design, Essence, Michelle, Amp, Vehicles
Essence: Props & Vehicle Design by Michelle ChoyMy finalized concept designs of props and vehicle for my final design package: Essence. It was really run working on the props and vehicle!
OIL CAN GALLON by Deepak YadavI'm glad to share my first artwork to you Trying to learn and improve my texturing skills day by day. 1. Modeling in Maya with all detailing. 2. Bake maps and texturing in Substance Painter (PBR texturing). 3. Alphas create in Adobe photoshop. 4. Final render in Marmoset toolbag.  Hope to share a lot of upcoming Models Stay tuned! C&C are always welcome. Thank-you! Photoshop 4, Toolbag, Stay Tuned, Gallon, Maya, Glad
OIL CAN GALLON by Deepak YadavI'm glad to share my first artwork to you Trying to learn and improve my texturing skills day by day. 1. Modeling in Maya with all detailing. 2. Bake maps and texturing in Substance Painter (PBR texturing). 3. Alphas create in Adobe photoshop. 4. Final render in Marmoset toolbag. Hope to share a lot of upcoming Models Stay tuned! C&C are always welcome. Thank-you!
Under the sea by Martin Sordes Under The Sea, Aquarium, Goldfish Bowl
Under the sea by Martin Sordes
Wild Beyond by VOLTA StudioClient: Pocket Gems Project: Wild Beyond - 2D | Concept art Art Direction: Gui Guimaraes - All content is a property and copyright of VOLTA and its clients shared here with authorization Game Design, Art Direction, Concept Art, Wild, Studio, Inspiration
Wild Beyond by VOLTA StudioClient: Pocket Gems Project: Wild Beyond - 2D | Concept art Art Direction: Gui Guimaraes - All content is a property and copyright of VOLTA and its clients shared here with authorization
Legendary shotgun by Arno Male3k triangles and 1k textures. Few evenings went with this. Arno, Shotgun, Hand Guns, Badass, Male, Texture, Antiques
Legendary shotgun by Arno Male3k triangles and 1k textures. Few evenings went with this.