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3d modeling ideas

Collection by Kiwi mama

325 
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kiwi mama
ArtStation - The Reach: Desert Dioramas, Andrew Porter Isometric Art, Isometric Design, Bg Design, Game Design, Game Art, Desert Diorama, Low Poly Games, Environment Concept Art, Game Environment

The Reach: Desert Dioramas, Andrew Porter

"A journey through the deserts of The Reach is never boring. The deserts secrets are bountiful but well hidden, and there is always plenty for an inquisitive explorer to discover and learn." A series of dioramas from the world of The Reach!

ArtStation - Elemental Blade - Dimensions of the door, Dong-hwan Ji Game Environment, Environment Concept Art, Environment Design, 2d Game Art, Video Game Art, Bg Design, Game Design, Isometric Art, 3d Fantasy

Elemental Blade - Dimensions of the door, J T

Elemental Blade - Dimensions of the door http://jdh517.blog.me/220694425017

These are some examples of the ruins asset system my colleague and I used for our bachelor's thesis. We had about three months for the project, so our goal was to achieve as much variation as possible with a pretty small amount of assets. I modelled Game Environment, Environment Concept Art, Environment Design, Maya Modeling, Modeling Tips, 3d Design, Game Design, Dessin My Little Pony, Low Poly Games

Ruins Asset System, Moritz Heinemeyer

These are some examples of the ruins asset system my colleague and I used for our bachelor's thesis. We had about three months for the project, so our goal was to achieve as much variation as possible with a pretty small amount of assets. I modelled

We have been experimenting with making clouds within Max without any external plugins - we did some on our Jack Mach trailer but Chris decided to explore and play a bit further. The first set. How To Make Clouds, Making Clouds, 3d Max Tutorial, Cloud Texture, 3d Clouds, Laika Studios, 3d Artwork, Artwork Drawings, Drawing Faces

3DS Max Cloud tests

We have been experimenting with making clouds within 3DS Max without any external plugins - we did some on our Jack Mach trailer but Chris decided to explore and play a bit further... The first set below was using a technique we have used previously, so high poly geometry with cellular displacement maps being used…

These are some examples of the ruins asset system my colleague and I used for our bachelor's thesis. We had about three months for the project, so our goal was to achieve as much variation as possible with a pretty small amount of assets. I modelled Environment Concept, Environment Design, 3ds Max, Mode 3d, Low Poly Games, Temple Ruins, Low Poly Models, Environmental Art, Art Model

Ruins Asset System, Moritz Heinemeyer

These are some examples of the ruins asset system my colleague and I used for our bachelor's thesis. We had about three months for the project, so our goal was to achieve as much variation as possible with a pretty small amount of assets. I modelled